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Sci-fi Interior

VR - Unity Engine

SpaceRoom3.png

This is a real time, Virtual Reality environment I built using Unity Engine.  All assets in this scene were modeled by me in Maya, with textures done in Substance Painter.

This is a capture of me exploring the scene with the VR headset on.

SpaceRoom4.png

I wanted to go for an "Alien" type of feel with dark sections only lit by flickering lights.  I also added in a strobing red alarm light for a more ominous feel.

FactoryAlley1.png
SpaceRoom7.png

I learned a lot about Unity's shader graph as well as making a scene work in VR for multiple platforms.

SpaceRoom9.png

© 2021 Derek J. Bozzo.

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